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STG Bathyscape
3m
An excited Eric the Crab chases a bathyscaphe, which eventually runs out of power. When Ray the Stingray revives it using an electric shock, the bathyscaphe joins the group's fun.
S1:E10
STG Coconut
While singing, a coconut lands on Eric's head, making his voice sound silly. Despite attempts to revert it with other objects, only another coconut restores his normal voice.
S1:E11
STG Replay
While singing, Eric the Crab hears an echo of his voice. Finally, he discovers that Sid the Squid is the source and they decide to harmonise together.
S1:E12
STG Treasure
Joe and Eric discover a chest on the seabed with a pirate's skeleton guarding its treasure. They make music with the loot, scaring the skeleton, who eventually joins in the fun.
S1:E13
STG Genie
Eric releases a genie from a lamp but has no idea what to do with it. Joe steals the lamp and asks for three very silly wishes that backfire on him in a very strange way!
S1:E14
STG Chase
Joe is trying to daydream about dancing and flying among a flock of birds but Eric keeps interrupting him. Joe gets frustrated and escapes the island on a raft.
S1:E15
STG Doctor
After finding a doctor's bag, Eric prescribes "bed rest" for his friends. When his patients leave, Eric feels sad but finds that he can use a stethoscope to makes music!
S1:E16
STG Penguin
When an iceberg interrupts their dance party, Eric and his friends follow it to an island shore. There they befriend a penguin and enjoy playing together in the snow.
S1:E17
STG Moon
Joe builds a catapult. Curious Eric climbs into it and launches himself onto the surface of the moon. There he finds more crabs and they have a dance party.
S1:E18
STG Music Lesson
Sid is making so much of a racket that a bird grabs him and takes him to her nest to teach her chicks to sing and dance.
S1:E19